During the early 1990s, LPMud was one of the most popular the-drummers-dilemma-john-densmore-integrity-and-the-doors-unhinged MUD codebases. In order to accomplish this he wrote what is nowadays known as the-drummers-dilemma-john-densmore-integrity-and-the-doors-unhinged a virtual machine, which he called the LPMud driver, that ran the C-like LPC programming language used to create the game world. [2 ] UberMUD, UnterMUD, the-drummers-dilemma-john-densmore-integrity-and-the-doors-unhinged and MOO were inspired by TinyMUD but are not direct descendants. TinyMUCK version 2 contained a full programming language named MUF (Multi-User Forth), while the-drummers-dilemma-john-densmore-integrity-and-the-doors-unhinged MUSH greatly expanded the command interface.
TinyMUD, written in C and released in late the-drummers-dilemma-john-densmore-integrity-and-the-doors-unhinged 1989, spawned a number of descendants, including TinyMUCK and TinyMUSH. [41 ] Monster, which the-drummers-dilemma-john-densmore-integrity-and-the-doors-unhinged comprised about 60,000 lines of code, had a lot of features which appeared to be designed to allow Colossal Cave Adventure to work in it. Monster pioneered the approach of allowing players to build the game world, setting new puzzles the-drummers-dilemma-john-densmore-integrity-and-the-doors-unhinged or creating dungeons for other players to explore. [40 ] Monster was disk-based the-drummers-dilemma-john-densmore-integrity-and-the-doors-unhinged and modifications to the game were immediate.